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SCE Arena Weekly

Server Settings HARDCORE
Written by SCE_FATMAN   
Monday, 18 August 2008 14:16
Every now and then SCE Arena/HARDCORE will be setup to bring some variety to FFOW gameplay.  It isn't all that difficult.  Just limmited vehicles, longer time to heal.  SCE Invites you to hop in and enjoy a good time with these settings as a mix to your online games.
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BASIC SERVER INFO

Server Names:

SCE Arena/HARDCORE

Version:

FFOW v1.1.1 (If you are not at v1.1.0 you can get it HERE)

Server IP:

8.6.76.65

Server Location:

St. Louis Missouri

Server Admins:

SCE_FATMAN, SCE_COB77, SCE_Eagle1, SCE_NAVY

Voice Com Info:

Teamspeak (Don't have teamspeak?  Get the client HERE)
 Click HERE for our Teamspeak Access info (IP/Pswd)
SERVER SETTINGS

Player Limit:

32

Team Balancing:

None - pick what side you want, but please be fair and do not team stack

Point Limit/Round:

~200 respawn tickets per team (may vary slightly)

Time Limit/Round:

15 Minutes (Note: 30 minutes for Oil Field map)

# of Rounds/Map:

3

Respawn Delay:

9 seconds

Role Upgrade Speed:

Slightly higher than normal (130)

Friendly Fire:

ON

Health Regeneration/LAG

100.0/10.0 - increased so that it takes longer to heal

Vehicle Restrictions

No Jets, Helis, or Anti-Air vehicles - limmited vehicles for more teamwork

Weapon restrictions:

None

MAP ROTATION
 STREET 
 VILLAGE
 OIL FIELD
 GNAW
 ROUNDABOUT
 MOUNTAIN TOP
 SOLAR FARM

 
Patch 1.2.0 Status
Written by SCE_COB77   
Friday, 15 August 2008 15:42

Latest News from KAOS:

We are currently in the final stages of development of PC patch 1.2.0 and will start testing it shortly. We expect to release the patch in September.

The patch will include the following features:

  • DLC1:
    • Boneyard Map
    • Conquer Mode
  • Server Browser - Phase 2
  • Joystick support
  • PC Leaderboards - Unranked
  • PC Leaderboards - Ranked
  • Dedicated Server Tools
Last Updated ( Friday, 15 August 2008 15:47 )
 
Newest full member - SCE_Moodkilla
Written by SCE_FATMAN   
Friday, 15 August 2008 07:27

SCE_Moodkilla has become our latest full SCE member.  That makes around 5 new members this month.  It's nice to see many folks enjoying the great times we have in game.  The more the better so come join the party.  Moodkilla has been a great gamer, contributes to our forums, and brings an element to SCE that we like to see.

 
Exclusive KAOS Info on upcoming CONQUER Mode
Written by SCE_davezNot_hereMan   
Saturday, 09 August 2008 17:57
Total FFOW has been given the exclusive interview for the up and coming game mode in Frontlines: Fuel of War, Conquer. Take a look below:
We’ve been getting a lot of questions about Conquer, our upcoming free additional game mode for Frontlines: Fuel of War. We wanted to take a few minutes to give our fans a quick update by answering some of the most frequent questions:

Q: How many maps will support the new Conquer game mode?

A: Every map that has shipped with the game and will be released as downloadable content will support BOTH the Frontlines and Conquer game modes. If you count the 8 release maps, the recently released Boneyard and the four upcoming maps (Infiltration, Wide-Awake, Sunder and Hindsight), you’ll have a total of 13 maps to experience in both game modes.

Q: Have you reduced the size of any of the maps for Conquer?

A: No! We have not made any modification to the topography or size of our levels, no need to worry about a stripped down version of Solarfarm or Oilfield.

Q: What are some of the changes we can expect in the Conquer levels?

A: Conquer plays differently than Frontlines. In order to provide the best Conquer experience possible we have made balance changes in some maps which includes tweaks to the vehicle selection and placement along with re-balancing the layout and default ownership of some objectives.

Q: Can main bases be captured?

A: No! The game mode is about controlling the battleground. Allowing for the capture of main bases would take focus away from this goal and reward base campers, something we’d all like to avoid. Note that some maps such as Street do not have a single, defined, main base due to their circular nature. In those cases every objective can be captured since there are no main bases to focus on.

Everyone at Kaos Studios is very excited about this addition to the game and can’t wait to play it with everybody online soon. Keep an eye out for an announcement on a release date!


Be sure to keep your eye on Total FFOW for updates on this.
Last Updated ( Saturday, 09 August 2008 18:04 )
 
Meet The Players - SCE_NAVY
Written by SCE_FATMAN   
Tuesday, 05 August 2008 07:12

This month features - SCE_NAVY

SCE_NAVY (George Michael Bassett), a USA gamer comes out of the Georgia area.  NAVY has skills as a Control Engineer, and enjoys hobbies such as Muzzleloaders, Hunting, Archery, Fishing, Camping, Hiking,and PC Gaming.  He was originally an SCE GRAW recruit and has also taken likings to titles such as Armed Assault, Battlefield, and FFOW.

He leans towards simulation games and enjoys hanging back with many  FPS games that SCE recognizes.  He has always favored the Sniper kits.  NAVY owns around 50 PC games and keeps many installed to play if needed.

His food preferences/restaurants will take you to Venison as a favorite food and the Bugaboo Creek Steak house is where you may find him chomping away.

Music style preferences for this gamer takes you back to the Rock and Roll generation of years back and these days he listens to Rock, Country, Bluegrass and old stuff from the thirties on up.

His Favorite sports are of course - The shooting sports.

NAVY
 
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